The game format, substitution system, and rules for game
play which are unique to Upward Basketball are designed to recognize that Every
Child Is a Winner by promoting character and self-esteem.
Game Format
A unique element of Upward’s Basketball ministry
is the game format:
- Referees lead both teams
and cheerleaders in prayer at center court before every game.
- A coin toss or other
impartial method determines which team receives possession first. In
jump-ball situations, possessions will alternate.
- Games consist of two
18-minute halves and an eight-minute halftime.
- The clock stops every six
minutes for predetermined substitutions. This time should not be treated
as a timeout. This is a great time for cheerleaders to do a quick cheer!
- No timeouts are used in
Upward Basketball.
- Because the end of a
six-minute segment does not signal a change of possession, the team with
possession at the end of the six-minute segment retains possession. No
end-of-the-period shot is needed.
- Teams switch goals at
halftime.
- Cheerleaders will perform
during halftime. A cheerleading performance will never replace the
halftime devotion.
- No scores are kept in the
kindergarten or first- and second-grade divisions.
- Any games ending in a tie
should remain a tie. This will help keep games on schedule.
- No league standings are
maintained in any league. Such standings add unnecessary pressure and
intensity.
- Coaches are allowed to walk
the sidelines and encourage their players without stepping in the playing
area. Kindergarten coaches are allowed on the court with the players.
- All coaches will adhere to
the substitution system as detailed on the following page.
Substitution System
The Upward substitution system is designed to give coaches the parameters
for substituting players in and out of the game. The substitution system’s
intent is to provide every player equal opportunity for improvement. Your
coaches will appreciate being free from monitoring playing time for each player
and not being accused of making unfair substitutions. The player substitution
system was also designed with the following in mind:
- Every child will have the
opportunity to be in the starting lineup.
- No child will sit out
back-to-back six minute segments.
- Every child will play at
least half of the game.
- In most cases, each child will play against
someone of similar ability.
- Playing time for all
players is virtually even over the course of the season.
Division commissioners should supply each coach with a team roster that
includes each player’s evaluation score. Division commissioners can obtain
these rosters by contacting the league director. These rosters are generated by
using ULM.
Utilizing the substitution forms located in the Upward Coach and Referee Playbook,
the coach assigns each player a letter according to his or her ability
beginning with the letter A. Players should not be aware of this system or
their rank.
Director Tip:
Before the first game, the coach needs to
have his or her player rankings set. This ability ranking is based on both the
player’s evaluation score and the coach’s talent assessment of each player
(observed during practice). The player’s ranking should not change once the
season begins, as this could result in unequal playing time over the course of
the season.
This example of a seven-player team will demonstrate the substitution
system. Beth, Ann, Susan, Kim, Mary, Karen, and Amy make up the Lady Bulldogs
team. One letter (A, B, C, D, E, F, or G) will be assigned to each member of
the team. Because Beth has the most ability, she is assigned the letter A. Amy
is assigned the letter G because she has the most room for improvement.

Substitutions on the first game day (week one) start with player A. Players
A, B, C, D, and E start the first segment. The
starting lineup for week one is Beth, Ann, Susan, Kim, and Mary.
The second segment will allow Karen and Amy to play along with Beth, Ann,
and Susan. The second segment includes players F, G, A, B, and C.
In the third segment, Kim, Mary, Karen, Amy, and Beth (players D, E, F, G,
and A) will play. By halftime, every child will have played two segments, and
no child will have been required to sit out more than six minutes at a time.
Beth, player A,has played
all three segments; however, she will not play during the first segment of the
second half.

Substitutions on the second game day (week two) will start with player B, as
the starting lineup shifts down one player each game. Players B, C, D, E, and F
will start the first segment. The starting lineup for week two is Ann, Susan,
Kim, Mary, and Karen.

Substitutions on the third game day (week three) will start with player C.
Players C, D, E, F, and G will start the first segment. The starting lineup for
week three is Susan, Kim, Mary, Karen, and Amy.

The starting lineup for week four is Kim, Mary, Karen, Amy, and Beth. Week
five starts with Mary, Karen, Amy, Beth, and Ann.

This starting lineup rotation continues throughout the season. Refer to the
Coach and Referee Playbook and DVD for further explanation on the substitution system.
See Appendix J for additional examples and blank substitution forms.
Director Tip:
If a child is injured in a game or misses a game, those circumstances have no
affect on the rotation in future substitutions or games.
Rules for Game Play
Except where the rules unique to Upward apply, play is governed by the
National Federation of State High
School Associations’ Rules Book (www.nfhs.org).
- Man-to-man defense will be
played at all times. Zone defenses are not allowed.
- Defensive players must stay
within arm’s reach of the player they’re guarding. (Isolation plays are
not part of Upward Basketball because they take away the opportunity for
all players to improve. This would contradict the spirit of the Upward rules.)
- Double-teaming is not
allowed. However, help defense is strongly encouraged in the following
instances:
- In the Lane
Area
If a defender is in the lane and the player he or she is guarding is
within arm’s reach, the defender is allowed to provide help defense.
- Offensive
Picks and Screens
Defensive switching is allowed on offensive picks and screens. The
non-screened defender can help his or her teammate by temporarily
switching until the teammate recovers to defend their offensive player.
This is commonly referred to as “help and recover”.
- During Fast
Breaks
When an offensive player has beaten his or
her defender, another defensive player may help. Upon stopping the fast
break, defenders should return to guarding their assigned players.
- At the beginning of each
six-minute segment, both coaches should line up the players at mid-court
and match them up by ability without giving verbal cues. This act is
performed to promote equal player match-ups. If both coaches and referees
foresee a match-up problem due to position and height, players can be
shuffled around to create a better game situation.
Director Tip:
Use five colors of wristbands or match up straps to help players remember
whom to guard. This also helps the referees.
- Full-court presses are not
allowed. Defensive players may not guard their opponents in the backcourt.
- Due to the shortness of the
court, backcourt violations will not be called.
- The offense must
purposefully attack the defense in every situation – no stalling. After a
warning from the referee, a violation will be called resulting in a
turnover.
- Referees will call and
explain all violations. The detail of explanations will vary according to
the age group and understanding of the players and should decrease as the
season progresses.
- When possible, referees
will advise players of potential violations before the violation occurs.
- No technical fouls or
protest of games.
- No score will be given for
a basket in the wrong goal. It will be treated as a turnover.
- A player committing two
fouls in one six-minute segment may
be made to sit out the remainder of that segment (referee discretion).
The next player in the rotation comes in as the substitute. This does not
change the normal rotation, because the fouled-out player does not come
back into the game until scheduled to do so. The player who comes in as a
substitute gains extra playing time.
This extra time does not affect the predetermined substitution system.
NOTE: In a second foul situation, when a team only has five players at a
game, replace the substitution rule with a two-point penalty by awarding
the fouled team two additional points. The opposing team then takes
possession.
- Non-shooting fouls result
in the ball being taken out on the side by the offended team (no bonus
rule). All shooting fouls result in free throws.
- The game clock runs
continuously, with the following rules going into effect when fewer than
two minutes remain in the game:
- Non-shooting fouls
result in the offensive team getting one point and the ball.
- Shooting fouls result
in the offensive team scoring two points. The opposing team then takes
possession.
- Players fouled in the
act of shooting and making the basket are
credited with the basket plus one point. The opposing team then takes possession.